MMO Hacking Game Design in Unity (IL2CPP) – Game Devlog #4





To make a hackable MMO sport, I needed to suppose loads in regards to the distinctive sport design. So we’re going over challenges in addition to degree design and the way the sport developed.

00:00 – Intro
00:37 – 1. Level Design
04:05 – 5. Player Character Design
05:14 – 3. Soft Release
06:00 – 4. Tower (Challenge)
07:10 – 5. Lava (Challenge)
08:32 – 6. Emoji (Challenge)
11:03 – 7. Reverse Engineerling IL2Cpp
13:04 – 8. Player Radar (Challenge)
16:36 – 9. Maze Runner (Challenge)
19:07 – 10. M4z3 Runn3r (Challenge)
20:45 – 11. Open Source
21:56 – 12. Conclusion
22:29 – Outro

Part 1 – How To Learn Something New?: https://www.youtube.com/watch?v=LTlBElDPDDM
Part 2 – Igniting Creativity: https://www.youtube.com/watch?v=f5LRrPPC09o
Part 3 – Unity Multiplayer/MMO Game: https://www.youtube.com/watch?v=0RJQVkavFIA
Part 4 – MMO Hacking Game Design: this video

Play the sport: http://maze.liveoverflow.com

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Hacking